The Product
- ST Math is a PreK-8 visual instructional program that leverages the brain’s innate spatial-temporal reasoning ability to solve mathematical problems through challenging puzzles, non-routine problem-solving, and formative feedback.
- Teachers, Principals, Math Coaches, and Administrators use the ST Math Educator Console to set up classes, create curriculum and assignments, and monitor and evaluate student progress.
Who’s Involved
The Team
User Interface Design – Me
User Experience Design
User Research
Product Management
Engineering Lead
Partners
Marketing
Account Managers
Sales
Analytics
Customer Support Team
Engineering Team
QA
The Challenges
- The existing product was flash-based, only available on desktops, and visually outdated.
- The complex experience mainly focused on teachers and did not meet the needs of the wider user base of educators, principals, math coaches, lab coordinators, and Administrators.
Our Goals
- Redesign the teacher experience in HTML5, make it fully responsive, improve accessibility, and modernize the UI.
- Create a simplified experience addressing the needs, goals, patterns, and tech-savviness of all user types.
Gathering Info
- Understand all aspects of the existing product and take inventory of all screens.
- Discover the most common pain points of our users.
- Do an analysis of other products in the industry focusing on features, the overall user flow, and UI trends.
- Work with the Product Manager to understand the business needs.
Research
- Participated in user studies in person and remotely to observe and understand the needs of our users.
- Support the User Researcher in creating mockups and prototypes based on the needs of the study and on user feedback.
- Partner with the User Researcher to help develop user personas and functional priorities.
Concepts & Iterations
- Early concepts began with sketches and lo-fi mockups.
- Concepts were adjusted and sometimes abandoned altogether due to findings from the user studies.
- Concepts evolved over time into prototypes and hifi mockups.
UI Library & Style Guide
- Identified what UI elements are needed based on early concepts.
- Utilized existing branding guidelines to help make decisions on a new look and feel.
- The library grew over time as additional features were added to the concept.
- The main goal is to keep a consistent experience, have familiar patterns, visual queues, and recognizable branding.
Outcomes
- A modern and unified UI.
- Accessible on any device.
- An experience for all user types.
- A consistent and predictable experience across roles.
- Optimizing the experience for commonly utilized features for our basic users.
- Allowing the progressive disclosure of advanced features and data as needed.